Release: Goldwingu 2: Episode 1; Means to End v.0.13

Creeping toward non-triviality, one release at a time. Treat yourself to Goldwingu 2: Episode 1; Means to End v.0.13 [3.46MB] right nao!

In this version (among other things, see Release Notes for more):

  1. Changes to assets:
    1. Assets file and graphics have been moved to its own directory.
    2. The logic that controls enemy movements are now read from Assets file (under section BRAINS)
  2. Support for global (as opposed to the medals, which are game instance spesific) achievements, with one achievement implemented (visiting all [both] stellar locations in the Campaign mode. Unlocks missiles).
  3. Added two resources that are both needed for building fleets.
  4. Some changes to the heuristics.
  5. Production isn’t nulled after successfull invasion, just decreased.