A good way to get things started is to slice it up in smaller pieces and making yourself more manageable (let alone understandable) workload.
As described earlier I have divided my game design project (The Apprentice) in to three parts, each being a subset of that before it. These slices are codenamed: “Nokkapokka”, “Kärhämät” and “Vihollisuudet”. Starting next Monday 13. August I will begin a two week stint to flesh out the design for Nokkapokka. Another two weeks from that will be allocated for Kärhämät. Perhaps surprisingly the next two weeks are allocated for Vihollisuudet. After this six weeks another two week period will be allowed for outside comments (none are expected). After this 8 weeks Nokkapokka goes code.
So the timetable so far will look something like this:
- Nokkapokka Design document: 13. August – 26. August.
- Kärhämät Design document: 27. August – 9. September.
- Vihollisuudet Design document:Â 10. September – 23. September.
- The Apprentice (worktitle) Design document open for outside comments. Possible comments might lead to rewriting of the Design document or parts therein. 24. September – 7. October.
Success of this plan is not expected. Failure, however, will be met with resolve. Note also that the 4. stage is actually redundant, the document and the whole project are open for any comments at any time. Any comments? You know what to do!