I have been thinking about the future direction for Goldwingu these past times. I have decided to concentrate on few things:
- Develop a light-version of the game, where some thought goes into the actual playable content i.e. enemies, balancing, achievements and weapon upgrades, but in limited numbers.
- Develop the outsourcing of the games assets (including enemy movements, behaviour, appearances, explosions, maybe achievements too) into control files, allowing some light modding and “tinkering”.
- The game is still lacking any sounds…
- I’d dearly love the game to have an intro sequence, with pompous music and credits and animation.
- I have to start thinking about getting the word out there.