This week I have been tackling my Tactical Display issues and I have to admit I’ve pretty much managed to (re-)implement stuff that I wanted. It’s funny how easy problems seem to be when you’re solving them the second time around.
I want to use the tactical display for two things; mainly being a proper functional part of the game e.g giving the player information that isn’t needed all the time, providing the mechanic for missile usage and to also instill a sense of awesome power at your finger tips, which I think is a crucial part of Technomachobullshit.
Some of the functionality I have implemented for TD is:
- Label can follow the players ship, it can appear from the side of screen or it can be a normal stationary label on screen. A label can be anything really, not just text.
- A label on screen can be changed dynamically. At the moment I can display the score with this, but it would be trivial to implement this for letters as well as numbers.
- TD is player spesific, but it isn’t handled very graciously at the moment.
I’m actually quite pleased how it has come around so far, but as I said this is my second time implementing this functionality (and then some).