Category Archives: Goldwingu

Release: Goldwingu 2: Episode 1; Means to End v.0.10

Apologies for keeping such a boring Blog these days, but it’s the big one o’. Goldwingu 2: Episode 1; Means to End v.0.10 [3.45MB]. You just have to ask how good is this going to get?

In this version:

  1. Added radar coverage to the Campaign mode. Now enemy planets are seen only when close enough. Because of my low OpenGL-fu this radar coverage is not shown on the map, I couldn’t get the drawing routine fast enough. (NOTE: I give myself no points for this, but it does defy certain boundaries of common sense.)
  2. The map in Campaign mode should be more tidy now, redundancys have been removed. Also planets that have a full production capacity are shown in brighter color, and the actual production capacity is shown for the planets where its not full.
  3. PNG-reading routine now reads and saves the actual color information, so trying out new kinds of enemy ships should be relatively easy.
  4. Other bits and pieces.

Release: Goldwingu 2: Episode 1; Means to End v.0.9.5

I hope you are not getting bored yet! The new version of Goldwingu 2: Episode 1; Means to End v.0.9.5 [3.45MB] is out! This one is a pretty heavily optimized version. That’s the good part of being an amateur, you can gain ridiculous amounts of improvement just by being lousy enough to begin with!

In this version:

  1. Heavy optimization in the drawing routine. This version should be a few times more efficient in drawing than previous versions.
    1. Moved from using triangles to drawing pixels and just use points and set their size accordingly.
    2. Reduced the number of glBegin() and glEnd calls.
  2. Fixed the PNG-reading routine, which should read any PNG-file without hiccups (assuming it has the right colors).
  3. Added a fuel component to Campaign mode. Now the player has a certain amount of fuel that limits to how far he can fly and replenishes at own planets only.

Release: Goldwingu 2: Episode 1; Means to End v.0.9

Only a day late. I hope no one passed out from holding their breath. Goldwingu 2: Episode 1; Means to End v.0.9 [3.45] Due to extensive demand, only one digital copy per person allowed!

In this version:

  1. Added a new special location to the Campaign mode which after a successful visit gives your production efficiency a boost.
  2. The heuristics for fleet movements in Campaign mode have been tweaked. E.g. planets with low production draw additional fleets to be converted into factories to boost their production.
  3. More Enemy appearances are now read from PNG-files as well as some wave-spesific attributes are read from assets-file. This means that everything is new and terrible again!

Release: Goldwingu 2: Episode 1; Means to End v.0.8

I suppose you suspected this: A new version of Goldwingu is out now! Goldwingu 2: Episode 1; Means to End v.0.8 (3.45MB).

In this version:

  1. Added a settings page for Campaign mode, where the number of enemy, neutral and own planets can be set.
  2. Added a new non-planetary location-type in Campaign mode. After successful visit it rewards the player with an upgrade.
  3. More awesomer explosions!

Release: Goldwingu 2: Episode 1; Means to End v.0.7

They had to postpone apocalypse so that this version could be released! Goldwingu 2: Episode 1; Means to End v.0.7 (3.44MB). Get it before we run out of copies!

In this version:

  1. Number of changes to the Campaign mode:
    • Fleets colonizing planets now leave a small part of the fleet for guard duty.
    • Planets have a certain threshold for fleet strength that the fleets try to fulfill.
    • Fleets also try to merge together to form bigger fleets.
  2. Various other fixes for GUI, bugs, balancing and to the heuristics.

And with that, I’m taking a small Christmas break, the next version can be expected to be released on 11th of January 2013.

Day of Infamy

Yesterday I noticed that the released version of  Goldwingu v.0.4 was broken. I fired my Release Manager on the spot. The executable was as it should be, I had the previous version of the assets-file on the package which didn’t work with the new version. When I checked the package, I just tried that the game actually launches.

The broken version will be saved for prosperity as a constant reminder to not be bad.

New Version: Goldwingu 2: Episode 1; Means to End v.0.4 (Codename Aatos)

The highly anticipated new version of Goldwingu is out: Goldwingu2: Episode 1; Means to End v.0.4 (Codename Aatos) You have no chance to not download! Make your time!

Release notes snippage:

– Added menu-buttons for basic navigation in the start GUI.
– Added an options page were you can change key-bindings.
– Changed how explosions are handled.
– Fixed pausing to really pause the game (including internal timers for the game objects).